In a Galaxy Far Far Away...
An war of stellar proportions sent the planet Pandora into a radioactive nuclear winter. The survival of
your crew has now fallen into your hands as they face an adverse shortage of ore and fuel. Strategize
the action plan for your
miner bots and prepare your deadly fighter droids for a one-on-one battle with the enemy. Use the
resources you have successfully mined to build turrets to defend your territory and replace your fallen
droids with newly assembled ones. You must gather enough resources to crush your enemy and ensure the
victory of your alliance.
The future of Pandora lies in your hands, Commander.
Details About the Game
The game is played on a map approximately of size 50 (horizontal) by 25 (vertical). Each tile may be
occupied by a resource, vehicle, or a building (possibly under construction). Check the visual demos to get a better idea.
Resources and Deposits
There are two resources -
ORE (green) and
is more abundant, but less valuable. The player inventory is shared across all bases, but not to the
new buildings or
vehicles costs resources.
Resources form deposits on the map, small clusters of tiles each containing a small amount of the resource. They can be mined by
MINERs positioned next to them.
BASEs are your main buildings. They can house and build vehicles, and serve as drop-off
points for the
TURRETs are your defensive buildings. They attack any enemy vehicles within range, and
have the strongest attack and longest range. Read about attacks
for more info.
FIGHTERs are your offensive vehicles. They can attack not only enemy vehicles, but also
TURRETs. Read about attacks
for more info.
FIGHTERs can all attack enemy vehicles,
FIGHTERs can additionally attack enemy buildings as well. At the end of each turn,
all attacks take place
simultaneously, followed by any resulting destruction of vehicles and/or buildings.
In case multiple enemies are in range of an attacker, the attack is evenly split among the enemies. Having a longer range and having greater numbers are critical for winning battles.
Construction of Buildings
Unlike vehicles (which are built at
BASEs), construction of new buildings
TURRETs) takes multiple steps. This is because
MINERs need to deliver all the necessary
materials to an empty spot on the map.
Goal of the Game
The goal of the game is to have the most points at the end of the game. You get points for any resources, vehicles and buildings (only completed buildings) you have left at the end of the game. For vehicles and buildings, you receive fewer points than the value of resources you spent on them, and it is further weighted by the remaining health - a vehicle with half of max health is worth only half as much as a vehicle with full health.